FCC officially votes to reinstate net neutrality

This restores, with some changes and protections, the rules passed back in 2015 allowing the FCC to enforce basic rules of connectivity and fairness in broadband.
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Rubrik’s shares climb 20% in its public debut

This share price gives Rubrik a fully diluted valuation of $6.6 billion, up 88% from its last primary valuation of $3.5 billion in 2019.
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Launch date set for Squad Busters, Supercell’s first game in more than 5 years

Supercell has announced a launch date of May 29 for Squad Busters, representing the developer’s first major release in over five years.
The Finnish studio responsible for Clash of Clans, Brawl Stars, and Clash Royale says it takes a quality over quantity approach so expectations will be high for the new mobile title, at the end of next month.
Squad Busters is a multiplayer game with each contest pitting 10 competitors against each other in the pursuit of the most gems. At the same time, players are tasked to build up a panel of characters from an all-star cast drawn from the renowned Supercell games, including Hay Day and Boom Beach.

IT’S HAPPENING!!!!
WATCH HERE: https://t.co/t6DVfm2cGzRead more here: https://t.co/pVnWEnWAr2 pic.twitter.com/Ay0TnBi6kA
— Squad Busters (@SquadBustersx) April 25, 2024

Insider reaction to release of Squad Busters
The upcoming release, for Android and iOS, has been fast-tracked for full global availability after a more than receptive community response during its soft launch in markets such as Canada, Mexico Spain, Denmark, Norway, Sweden, Finland, and Singapore, as revealed by Supercell CEO Ilkka Paananen.
“Our dream is to create great games that as many people as possible play for years and that are remembered forever, added Paananen.
The developer adopts a careful approach to its games. It does try out different genres and themes, but caution is shown if Supercell is not convinced about the prospects of a new title. Squad Busters has passed the test with flying colors and now it is backed to become the next big hit.
Lead designer Eino Joas said the studio wanted Squad Busters to appeal to casual players, as much as seasoned, competitive gamers.
Each contest only lasts around 4 minutes, so there is no time to waste. Players can’t just collect items, as they also need to “bust” opponents. But even if they don’t win, they’re still rewarded for their endeavors at match’s end.
“We really want this feeling of everybody feeling like they’ve won something and every battle being enjoyable,” Joas said.
Featured image via Squad Busters/X
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Meta sounds profit warning as AI spending soars

Meta CEO Mark Zuckerberg has sounded a warning to investors that it will take considerable time before any significant returns are made on generative artificial intelligence (AI).
The chief of Facebook, Instagram, and Whatsapp has braced expectations for lower profits for the foreseeable future as he strives to keep pace with the likes of OpenAI, Microsoft, and Google in the rapidly evolving AI race.
Just last week, the social media giant rolled out its AI assistant across its major platforms.
On Wednesday (24 April), Meta posted a revenue increase of 27% and witnessed its profits double over the first quarter, but that has not allayed investor fears as Zuckerberg continues his spending spree on AI. The intensive cost and computing power required to make gains in new technology means spending forecasts for the year have increased from £35 billion to $40 billion.
This headline resourcing will drive investments in developing AI infrastructure, including data centres and research costs. Billions have already been spent on GPUs, the chips that perform complex demands to power AI systems.
Further caution was urged with revenue for the second quarter expected to fall short of analysts’ expectations, adding to concern from investors with the price of stock falling in after-hours trading. Meta’s shares had plunged 11%, down to $493.50.
A bullish Zuckerberg told analysts Meta “should invest significantly more over the coming years to build even more advanced models and the largest scale AI services in the world”. As part of this vision, he believes the spending will need to increase “meaningfully before we make much revenue from some of these new products”.
Meta makes plans to capitalize on AI
The CEO appeared to be cognizant of investor apprehension on spending rises and sliding share prices as he pointed to Meta’s “strong track record” of monetization. To balance spending commitments, the company is eyeing gains through AI advances in its existing services.
Zuckerberg mooted advances in business messaging, introducing advertising to AI chatbot interactions, and scaling up group charges for use of its bigger AI programs. He also vowed to oversee longer-term ambitions to deliver an avatar-filled metaverse, together with the development of wearable devices like smart glasses with an embedded AI assistant.
These goals will be tempered by sharp losses incurred by Reality Labs, Meta’s virtual and hardware arm, with a deficit of almost $3.8 billion in the first quarter, together with a revenue of $440 million.
Image credit: Julio Lopez/Pexels
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Threads reaches landmark 150 million active monthly users

Threads has announced it has reached the milestone of 150 million active monthly users.
The social platform from Facebook and Instagram owner, Meta, was introduced as an alternative to Elon Musk’s X and since its launch in July, it has maintained steady growth.
Meta CEO Mark Zuckerberg provided the update during his company’s Q1 earnings call this week, as Threads begins to test a feature to let users auto-archive posts after a set time. A selected number of people are taking part in the trial allowing users to manually select an individual post to archive or automatically store all posted content.
Despite its status as a rival to X,  Threads may struggle to take on its rival due to its reduction in news content, which has gradually been dialed back. Head of Instagram Adam Mosseri stated late last year, said Threads would  “not amplify news on the platform” reducing its appeal to social media users who want to quit X.
Unless Meta decides to muscle in on news and real-time information, the lifeblood of X, it appears unlikely to fulfill any potential to move ahead of its rival.
Musk’s platform is said to have 550 million active users which shows the distance Threads still has to travel, even if there is some doubt cast on the veracity of that figure.
Can Threads really overtake X/Twitter?
Last week, Meta introduced its new artificial intelligence (AI) assistant across all its platforms including Facebook, Instagram, and WhatsApp, but it will also have to decide on the future direction of Threads.
If the company decides that it only wants it to be an alternative option for users, its growth appears to be limited as it is very difficult to detract from X’s popularity without effectively replicating what it does. There is significant opposition to the approach taken by Musk as well as the changes he has made to the platform, but users flock to X because it remains the online oracle for live news.
Image credit: Dave Adamson/Unsplash
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F1 24 Driver Career preview: A staple mode gets an overdue overhaul

By far the driest chuckles, among those present for a sneak preview of F1 24, came at the mention of “secret meetings,” a new wrinkle that Codemasters is using to add flavor to an even bigger overhaul to its Driver Career mode. After all, we just saw a whopper of a secret meeting back in January, when seven-time world champion Lewis Hamilton announced he would leave Mercedes to drive for Ferrari next year.
It’s the kind of soap opera story arc that F1 fans find so titillating, even when it’s the off-season, that has been largely missing from the video game series’ otherwise deep driver career mode. Internal friction was condensed to a linear beat-your-teammate rivalry; you led the development of your car whether you were the team’s first or second driver, and contract negotiations ended in jarring mid-season changes or didn’t pose much challenge to extracting the best deal out of a cagey team principal.
If all goes as promised, that will change in F1 24’s new Career, which has been overdue for a big upgrade considering it’s been a bread-and-butter mode for 15 years. More recently, Codemasters has introduced new features like a captivating My Team, which allows users to create their fictitious team and drive for it, or F1 World, which is more of an online career that unifies the game’s multiplayer, Grand Prix, and Time Trials modes.
F1 24 Driver Career gets much more than a new paint job
Good ol’ Driver Career last saw a big update when Codemasters introduced a co-operative/competitive option with another friend as either a teammate or a rival in another car. That was in 2021, and even then the mode’s linear development, rote free agency, and lack of sports tabloid sizzle have been the same for nearly a decade.
Creative director Lee Mather pointed out that the last big refresh of Driver Career came in F1 2016, as if to assure fans Codemasters was aware the mode had waited too long while innovations like a narrative, F1 World, and My Team joined the game.
“Career is where the true authenticity and Formula One season really shows through,” Mather said. “And that’s why this year, we felt was the most appropriate time to do a new driver career in F1 24.”

F1’s real-life drivers finally join the playable roster
For starters, fans will now be able to play a career mode as an existing driver. I was taken aback to realize this has never been an option since the last big overhaul in F1 2016. But that’s because I always played as my created avatar and assumed others did the same thing, too, finding that type of fantasy competition more appealing.
Boy was I wrong. You can find fans complaining about this rather consistently. “We want the players to be able to play the way that they want to play,” Mather said, acknowledging the feedback. Driver avatars are still there for those who prefer that, “but now you can also play as one of your F1 heroes,” Mather said.
“You can choose one of the drivers from the existing Formula 1 roster,” Mather said, “a Formula 2 driver, or one of the icons,” which are all-time greats who usually show up as premium or deluxe edition content.

#F124’s tyre physics have undergone significant changes, both in the dry and the wet
Out May 31: https://t.co/JJptpLEEdW pic.twitter.com/1QPZ6Ha5Ek
— EA SPORTS F1® (@EASPORTSF1) April 24, 2024

F1 contracts and team choice are less of a sure thing
Formula 2 is still part of the Driver Career, should players want to begin there, but Mather said the ability to sign with one of the 10 Formula 1 teams will be more strictly governed and dependent on your performance in the junior circuit.
In the past, it was as simple as selecting one’s preferred team, and choosing a driver academy in F2 simply meant you got a development bonus, as opposed to shutting off certain teams or making others want you more.
Driver academy choice will be more necessary to landing your preferred seat. “Your progress there will impact your ability to negotiate your contract, and the kind of level you get when you move to Formula 1.”
Driver contracts will now be a lot more varied, and broken down into classifications, to give up-and-comers an idea of what’s reasonable, rather than everyone asking for the limit and having it pretty much rubber-stamped. Contract values will be affected by a driver’s ability to meet the in-season goals a team sets for him. Other factors go into it as well, one of which is a driver’s Recognition. This is where the secret meetings come in.
Recognition brings more sizzle to a long F1 season
Recognition is affected by on-track and off-track actions and is basically a score that reflects whether your driver is a good teammate, a loyal second-seater, or a pain in the ass back at the factory. Secret meetings will come when another team is interested enough in your skill they want to lure you away, Mather explained. There’s a risk of this being found out, however, and if it is, watch that Recognition score plunge as the offer is pulled and your existing team now resents you.
“One of the perks of Recognition is that you’re recognized, within your current team, as being the lead driver,” Mather said. “And that’s important because you want to be ahead of your teammate, you want to make those calls, you want to be the one who’s determining the direction of R&D for your team.”
If you’re not, or if you don’t have the truck to even get in on the conversation, your teammate may focus on developments that don’t interest you — power unit instead of aerodynamics, for example. With a high enough Recognition, drivers will unlock perks like the ability to choose R&D staff, or an “R&D rush” perk that means better parts come in faster time, and even secret vehicle upgrades.
It doesn’t sound like a breakup is inevitable if your driver’s Recognition drops suddenly, but at the least, I’d be willing to risk that just to make Driver Career’s role-playing elements more challenging. That also dovetails with another Codemasters goal for Driver Career, which is making it replayable beyond a single, full, and very long season.
Recognition brings a new aspect to F1 24’s Driver Career mode.
Two new twists to increase F1 24’s replayability
I’ll confess, most of my years in the past ended with my car developed to perfection, my team either Constructors Champion or with a very satisfying second or third place and little incentive to throw myself back at it again. To solve that, Codemasters will give players the chance to choose an “R&D Scenario” to start their next year off on a more challenging note.
“So, you might have financial difficulty; you might have R&D problems that make it more challenging for you to progress,” Mather said. It also works as a kind of cheat code for those who want to blow out year two altogether. “You could have unlimited funds. It’s a great way to adjust the way that those subsequent seasons play once you’ve completed the first season.”
These are by no means the only upgrades coming to Driver Career. But they are the ones that touch probably the most features of that mode, or at least the success one sees over the long haul. Shorter-term changes include things like Accolades (which feed into Recognition) and are basically milestone events that reflect where a driver is in his career. Nico Hulkenberg’s list of accolades (finally getting a podium!) is nothing like Lewis Hamilton’s (getting an eighth championship and breaking the joint record held with Michael Schumacher).
Rivalries will now come in short, medium, and full-season terms, among different drivers, to reflect the varying storylines of a real-life F1 season. Race engineers will also give drivers specific instructions during a grand prix that, if met, will pay off both in Recognition and overall progression.
Challenge Careers: A multiplayer leaderboard for who runs the best team
And finally, Codemasters feathered in an ability to play a Career against friends, without the hassle of coordinating a start time offline that everyone could attend. That’s in the Challenge Career, in which drivers will compete asynchronously in smaller “episodes.”
“So you’ll get maybe three weeks of certain tracks and then move to another set of tracks, and another set of tracks. And what we do is curate that story,” Mather explained.
Honestly, it sounds a lot like some of the multiplayer challenges the game has seen over the past several years, just beefed up with more of a career-style wrapper that includes a lighter R&D component. Unlike the multiplayer challenges, this is measuring who is best at running a virtual team.
Of course, the moneymaking F1 World returns. And My Team, unupgraded, is still there to gobble up hours for those whose created-team headcanons stretch back years (raises hand). So F1 24 does look to be an incredibly deep package of racing action — assuming all of these features are as engaging as advertised.
Fans will find out when F1 24 launches May 31 for PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.
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How to Fast Travel in Stellar Blade

Eve has landed and Stellar Blade is attracting a huge amount of attention and not just for the obvious reasons. We have got a great game on our hands and it’s time to dig a little deeper and see what Stellar Blade is all about. If you want to see the kinds of review scores Stellar Blade has been getting you can check our review round-up if you need any extra convincing.
Most games these days have a method of Fast Travel, enabling you to get around the game world in as quick a possible time and not get stuck in some kind of walking loop. Some people don’t mind meandering around, but others just want to get from place to place and in that case, Fast Travel is definitely for you. So let’s find out what the fast travel options in Stellar Blade are, how to activate them, and make the most of the mechanic.
Stellar Blade Fast Travel
First off, the good news is that Stellar Blade does feature Fast Travel, so yay for that. What we are looking for generally are payphones, and you will come across the first one you are able to use, thus unlocking fast travel when you reach the point in the story that you get to the first supply camp.
There you can use the payphone to travel to other payphones you have discovered. At this early point, you will only have the one option but as you play through the game more payphones will unlock.
Don’t forget to do all the other useful things that the supply camp offers you such as upgrading your weaponry.
It takes about 90 minutes or so of gameplay before this supply camp area comes into play so don’t worry early on if you think you may have missed it, you likely haven’t.
Fast travelling regions via the Tetrapod
While payphones will get you around with a region, if you want to travel between regions you will need to make use of the Tetrapod Dropship. To do this merely need to speak to Adam and select the option.
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Meta’s Open Source Llama 3 Is Already Nipping at OpenAI’s Heels

Meta’s decision to give away powerful AI software for free could threaten the business models of OpenAI and Google.

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Rubrik pops 20% in NYSE debut after pricing IPO above range

Rubrik’s shares appeared to be attractive to investors that have been starved for new business software names for years.

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Stripe co-founder says high interest rates flushed out Silicon Valley’s ‘wackiest’ ideas

Rising interest rates in the past couple years had a chilling effect on Silicon Valley, but Stripe co-founder John Collison says it was healthy.

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